Keyboard shortcuts

Press ← or → to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Pioneer DDJ-SX

Mapping by Maximilian Beiersdorfer, DJMaxergy, from Mixxx · Mixxx manual page · Forum thread

Pioneer DDJ-SX controller mapping

Mixer

ActionWith SHIFT
Crossfader Curve adjust (), Knob: Frontpanel CROSSFADER CURVE–
Show/hide EffectRack/Sampler, Button: left PANEL SELECT–
Enable/show EffectUnit 3 and 4 assignment on FX ASSIGN buttons, Button: left SHIFT + PANEL SELECT–
Toggle maximized view of Library, Button: SHIFT & BACK–
Split headphone cueing (right = master mono and left = pfl mono), Button: SHIFT & MASTER CUE–

Samplers

ActionWith SHIFT
Sampler Volume fader (), Slider: SAMPLER VOLUME–
Preview of selected song, stop preview if no rotation between next press (Down: Load and start -- Up: Jump to position of User-Options), Button: LOAD PREPARE–

Library

ActionWith SHIFT
Move vertical in Library (old: Select track in Playlist), Knob: BROWSER–
Move horizontal in Library (old: Select Playlist), Knob: SHIFT & BROWSER–
Move focus forward in Library (old: Add selected track to AutoDJ Playlist), Button: BROWSER PRESS–
Choose item (double click on selected item) (old: Expand/collapse selected sidebar item), Button: SHIFT & BROWSER PRESS–
Move focus backward in Library (old: Skip next track in AutoDJ playlist), Button: BACK–
Toggle AutoDJ On/Off, Button: SHIFT & LOAD–
Auto DJ Sync Key, Button: SHIFT & LOAD2–
Auto DJ Sync BPM, Button: SHIFT & LOAD1–

Decks

ActionWith SHIFT
Channel fader Deck 1 (), Slider: CHANNELFADER Deck 1–
Filter Deck 1 (), Knob: FILTER Deck 1–
Low level Deck 1 (), Knob: LOW Deck 1–
Mid level Deck 1 (), Knob: MID Deck 1–
High level Deck 1 (), Knob: HI Deck 1–
Gain Deck 1 (), Knob: TRIM Deck 1–
Load selected Deck 1, Button: LOAD Deck 1–
Toggles headphone cueing Deck 1, Button: CUE Deck 1–
Toggles BPM Tap Deck 1, Button: SHIFT & CUE Deck 1–
Assigns Deck 1 to Crossfader, Switch left: CROSSFADER ASSIGN Deck 1–
Disconnects Deck 1 from Crossfader, Switch center: CROSSFADER ASSIGN Deck 1–
Assigns Deck 1 to Crossfader, Switch right: CROSSFADER ASSIGN Deck 1–
Effect Unit 1 assignment Deck 1, Button: FX1 assign Deck 1–
Effect Unit 2 assignment Deck 1, Button: FX2 assign Deck 1–
Effect Unit 3 assignment Deck 1, Button: FX1 assign Deck 1–
Effect Unit 4 assignment Deck 1, Button: FX2 assign Deck 1–
Toggles Play/Pause Deck 1, Button: left PLAY (Deck 1 active)–
Stutter Deck 1, Button: SHIFT & left PLAY (Deck 1 active)–
Cue Deck 1, Button: left CUE (Deck 1 active)–
Jump to beginning of the track and stop Deck 1, Button: left SHIFT CUE (Deck 1 active)–
Tempo slider Deck 1 (), Slider: left TEMPO (Deck 1 active)–
Vinyl Deck 1, Button: left VINYL (Deck 1 active)–
Touch detection for Needle Search Deck 1, Touch: left NEEDLE SEARCH (Deck 1 active)–
Jump to track position (Needle Search) Deck 1, Touch: left NEEDLE SEARCH (Deck 1 active)–
Touch detection for Needle Search Deck 1, Touch: left SHIFT NEEDLE SEARCH (Deck 1 active)–
Jump to track position (Needle Search) Deck 1, Touch: left SHIFT NEEDLE SEARCH (Deck 1 active)–
Shift Deck 1, Button: left SHIFT (Deck 1 active)–
Jog touch (No Vinyl Mode) Deck 1, left JOGDIAL (Deck 1 active)–
Jog touch (Vinyl Mode) Deck 1, left JOGDIAL (Deck 1 active)–
Jog shift touch Deck 1, SHIFT left JOGDIAL (Deck 1 active)–
Jog (no Vinyl Mode) Deck 1, left JOGDIAL (Deck 1 active)–
Jog (Vinyl Mode) Deck 1, left JOGDIAL (Deck 1 active)–
Jog fast Deck 1, SHIFT left JOGDIAL (Deck 1 active)–
Jog ring Deck 1, left JOGDIALSIDE (Deck 1 active)–
Jog ring shift Deck 1, SHIFT left JOGDIALSIDE (Deck 1 active)–
Key lock Deck 1, Button: left KEYLOCK (Deck 1 active)–
Tempo Range Deck 1, Button: left SHIFT & KEYLOCK (Deck 1 active)–
Tempo(Rate) Reset Deck 1, Button: longpress left KEYLOCK (Deck 1 active)–
Set and enable/exit beatloop with length of beatloop_size Deck 1, Button: left AUTOLOOP (Deck 1 active)–
Activate/Deactivate conf. loop Deck 1, Button: left AUTOLOOP (Deck 1 active)–
Manual loop half Deck 1, Button: HALVE LOOP (Deck 1 active)–
Manual loop double Deck 1, Button: DOUBLE LOOP (Deck 1 active)–
Manual loop move forward Deck 1, Button: SHIFT & DOUBLE LOOP (Deck 1 active)–
Manual loop move back Deck 1, Button: SHIFT & HALVE LOOP (Deck 1 active)–
Manual loop in Deck 1, Button: LOOP IN (Deck 1 active)–
Jump to current loop in point and stop playback Deck 1, Button: SHIFT + LOOP IN (Deck 1 active)–
Manual loop out Deck 1, Button: LOOP OUT (Deck 1 active)–
Manual loop exit Deck 1, Button: SHIFT & LOOP OUT (Deck 1 active)–
Adjust Beat-Grid with jogwheel Deck 1 (hold button), Button: left GRID ADJUST (Deck 1 active)–
Set Beat-Grid to current track position Deck 1, Button: left SHIFT + GRID ADJUST (Deck 1 active)–
Move Beat-Grid 1 beat forward/backward with jogwheel Deck 1 (hold button), Button: left GRID SLIDE (Deck 1 active)–
Quantize Deck 1, Button: left SHIFT SYNC (Deck 1 active)–
Sync Deck 1, Button: left SYNC (Deck 1 active)–
Slip Deck 1, Button: left SLIP (Deck 1 active)–
ReverseRoll Deck 1, Button: left CENSOR (Deck 1 active)–
Play track backwards (reverse play) Deck 1, Button: SHIFT & left CENSOR (Deck 1 active)–
Beatjump amount of beatjump_size forwards, Button: PARAMETER1 RIGHT (in HOTCUE-Mode, Deck 1 active)–
Beatjump amount of beatjump_size backwards, Button: PARAMETER1 LEFT (in HOTCUE-Mode, Deck 1 active)–
Double beatjump_size, Button: PARAMETER2 RIGHT (in HOTCUE-Mode, Deck 1 active)–
Halve beatjump_size, Button: PARAMETER2 LEFT (in HOTCUE-Mode, Deck 1 active)–
Change Pad-Parameter Set (increment), Button: PARAMETER1 RIGHT (in ROLL-Mode, Deck 1 active)–
Change Pad-Parameter Set (decrement), Button: PARAMETER1 LEFT (in ROLL-Mode, Deck 1 active)–
Change Slicer quantization (increment), Button: PARAMETER1 RIGHT (in SLICER-Mode, Deck 1 active)–
Change Slicer quantization (decrement), Button: PARAMETER1 LEFT (in SLICER-Mode, Deck 1 active)–
Change Slicer domain (increment), Button: PARAMETER2 RIGHT (in SLICER-Mode, Deck 1 active)–
Change Slicer domain (decrement), Button: PARAMETER2 LEFT (in SLICER-Mode, Deck 1 active)–
Change Sampler bank (increment), Button: PARAMETER1 RIGHT (in SAMPLER-Mode, Deck 1 active)–
Change Sampler bank (decrement), Button: PARAMETER1 LEFT (in SAMPLER-Mode, Deck 1 active)–
Change Pad-Parameter Set (increment), Button: PARAMETER1 RIGHT (in GROUP2-Mode, Deck 1 active)–
Change Pad-Parameter Set (decrement), Button: PARAMETER1 LEFT (in GROUP2-Mode, Deck 1 active)–
Hot-Cue 1 Deck 1, Button: PAD1 (in HOT-CUE-Mode, Deck 1 active)–
Hot-Cue 2 Deck 1, Button: PAD2 (in HOT-CUE-Mode, Deck 1 active)–
Hot-Cue 3 Deck 1, Button: PAD3 (in HOT-CUE-Mode, Deck 1 active)–
Hot-Cue 4 Deck 1, Button: PAD4 (in HOT-CUE-Mode, Deck 1 active)–
Hot-Cue 5 Deck 1, Button: PAD5 (in HOT-CUE-Mode, Deck 1 active)–
Hot-Cue 6 Deck 1, Button: PAD6 (in HOT-CUE-Mode, Deck 1 active)–
Hot-Cue 7 Deck 1, Button: PAD7 (in HOT-CUE-Mode, Deck 1 active)–
Hot-Cue 8 Deck 1, Button: PAD8 (in HOT-CUE-Mode, Deck 1 active)–
Clear Hot-Cue 1 Deck 1, Button: SHIFT & PAD1 (in HOT-CUE-Mode, Deck 1 active)–
Clear Hot-Cue 2 Deck 1, Button: SHIFT & PAD2 (in HOT-CUE-Mode, Deck 1 active)–
Clear Hot-Cue 3 Deck 1, Button: SHIFT & PAD3 (in HOT-CUE-Mode, Deck 1 active)–
Clear Hot-Cue 4 Deck 1, Button: SHIFT & PAD4 (in HOT-CUE-Mode, Deck 1 active)–
Clear Hot-Cue 5 Deck 1, Button: SHIFT & PAD5 (in HOT-CUE-Mode, Deck 1 active)–
Clear Hot-Cue 6 Deck 1, Button: SHIFT & PAD6 (in HOT-CUE-Mode, Deck 1 active)–
Clear Hot-Cue 7 Deck 1, Button: SHIFT & PAD7 (in HOT-CUE-Mode, Deck 1 active)–
Clear Hot-Cue 8 Deck 1, Button: SHIFT & PAD8 (in HOT-CUE-Mode, Deck 1 active)–
Auto-Roll Deck 1, Button: PAD1 (in ROLL-Mode, Deck 1 active)–
Auto-Roll Deck 1, Button: PAD2 (in ROLL-Mode, Deck 1 active)–
Auto-Roll Deck 1, Button: PAD3 (in ROLL-Mode, Deck 1 active)–
Auto-Roll Deck 1, Button: PAD4 (in ROLL-Mode, Deck 1 active)–
Auto-Roll Deck 1, Button: PAD5 (in ROLL-Mode, Deck 1 active)–
Auto-Roll Deck 1, Button: PAD6 (in ROLL-Mode, Deck 1 active)–
Auto-Roll Deck 1, Button: PAD7 (in ROLL-Mode, Deck 1 active)–
Auto-Roll Deck 1, Button: PAD8 (in ROLL-Mode, Deck 1 active)–
Slicer beatjump/loop Beat 1 Deck 1, Button: PAD1 (in SLICER-Mode, Deck 1 active)–
Slicer beatjump/loop Beat 2 Deck 1, Button: PAD2 (in SLICER-Mode, Deck 1 active)–
Slicer beatjump/loop Beat 3 Deck 1, Button: PAD3 (in SLICER-Mode, Deck 1 active)–
Slicer beatjump/loop Beat 4 Deck 1, Button: PAD4 (in SLICER-Mode, Deck 1 active)–
Slicer beatjump/loop Beat 5 Deck 1, Button: PAD5 (in SLICER-Mode, Deck 1 active)–
Slicer beatjump/loop Beat 6 Deck 1, Button: PAD6 (in SLICER-Mode, Deck 1 active)–
Slicer beatjump/loop Beat 7 Deck 1, Button: PAD7 (in SLICER-Mode, Deck 1 active)–
Slicer beatjump/loop Beat 8 Deck 1, Button: PAD8 (in SLICER-Mode, Deck 1 active)–
Sampler 1 play, Button: PAD1 (in SAMPLER-Mode, Deck 1 active)–
Sampler 1 play with velocity volume, Button: PAD1 (in SAMPLER-Mode, VELOCITY active, Deck 1 active)–
Sampler 1 stop, Button: SHIFT & PAD1 (in SAMPLER-Mode, Deck 1 active)–
Sampler 2 play, Button: PAD2 (in SAMPLER-Mode, Deck 1 active)–
Sampler 2 play with velocity volume, Button: PAD2 (in SAMPLER-Mode, VELOCITY active, Deck 1 active)–
Sampler 2 stop, Button: SHIFT & PAD2 (in SAMPLER-Mode, Deck 1 active)–
Sampler 3 play, Button: PAD3 (in SAMPLER-Mode, Deck 1 active)–
Sampler 3 play with velocity volume, Button: PAD3 (in SAMPLER-Mode, VELOCITY active, Deck 1 active)–
Sampler 3 stop, Button: SHIFT & PAD3 (in SAMPLER-Mode, Deck 1 active)–
Sampler 4 play, Button: PAD4 (in SAMPLER-Mode, Deck 1 active)–
Sampler 4 play with velocity volume, Button: PAD4 (in SAMPLER-Mode, VELOCITY active, Deck 1 active)–
Sampler 4 stop, Button: SHIFT & PAD4 (in SAMPLER-Mode, Deck 1 active)–
Sampler 5 play, Button: PAD5 (in SAMPLER-Mode, Deck 1 active)–
Sampler 5 play with velocity volume, Button: PAD5 (in SAMPLER-Mode, VELOCITY active, Deck 1 active)–
Sampler 5 stop, Button: SHIFT & PAD5 (in SAMPLER-Mode, Deck 1 active)–
Sampler 6 play, Button: PAD6 (in SAMPLER-Mode, Deck 1 active)–
Sampler 6 play with velocity volume, Button: PAD6 (in SAMPLER-Mode, VELOCITY active, Deck 1 active)–
Sampler 6 stop, Button: SHIFT & PAD6 (in SAMPLER-Mode, Deck 1 active)–
Sampler 7 play, Button: PAD7 (in SAMPLER-Mode, Deck 1 active)–
Sampler 7 play with velocity volume, Button: PAD7 (in SAMPLER-Mode, VELOCITY active, Deck 1 active)–
Sampler 7 stop, Button: SHIFT & PAD7 (in SAMPLER-Mode, Deck 1 active)–
Sampler 8 play, Button: PAD8 (in SAMPLER-Mode, Deck 1 active)–
Sampler 8 play with velocity volume, Button: PAD8 (in SAMPLER-Mode, VELOCITY active, Deck 1 active)–
Sampler 8 stop, Button: SHIFT & PAD8 (in SAMPLER-Mode, Deck 1 active)–
Beatloop Deck 1, Button: PAD1 (in GROUP2-Mode, Deck 1 active)–
Beatloop Deck 1, Button: PAD2 (in GROUP2-Mode, Deck 1 active)–
Beatloop Deck 1, Button: PAD3 (in GROUP2-Mode, Deck 1 active)–
Beatloop Deck 1, Button: PAD4 (in GROUP2-Mode, Deck 1 active)–
Beatloop Deck 1, Button: PAD5 (in GROUP2-Mode, Deck 1 active)–
Beatloop Deck 1, Button: PAD6 (in GROUP2-Mode, Deck 1 active)–
Beatloop Deck 1, Button: PAD7 (in GROUP2-Mode, Deck 1 active)–
Beatloop Deck 1, Button: PAD8 (in GROUP2-Mode, Deck 1 active)–
Set PAD-Mode, Button: HOT CUE LEFT (Deck 1 active)–
Set PAD-Mode, Button: ROLL LEFT (Deck 1 active)–
Set PAD-Mode, Button: SLICER LEFT (Deck 1 active)–
Set PAD-Mode, Button: SAMPLER LEFT (Deck 1 active)–
Toggle Sampler-Pads behaviour: normal (max. volume) / velocity (volume = velocity), Button: SAMPLER Longpress (in SAMPLER-Mode, Deck 1 active)–
Set PAD-Mode, Button: SHIFT ROLL LEFT (Deck 1 active)–
Channel fader Deck 2 (), Slider: CHANNELFADER Deck 2–
Filter Deck 2 (), Knob: FILTER Deck 2–
Low level Deck 2 (), Knob: LOW Deck 2–
Mid level Deck 2 (), Knob: HI Deck 2–
High level Deck 2 (), Knob: HI Deck 2–
Gain Deck 2 (), Knob: TRIM Deck 2–
Load selected Deck 2, Button: LOAD Deck 2–
Toggles headphone cueing Deck 2, Button: CUE Deck 2–
Toggles BPM Tap Deck 2, Button: SHIFT & CUE Deck 2–
Assigns Deck 2 to Crossfader, Switch left: CROSSFADER ASSIGN Deck 2–
Disconnects Deck 2 from Crossfader, Switch center: CROSSFADER ASSIGN Deck 2–
Assigns Deck 2 to Crossfader, Switch right: CROSSFADER ASSIGN Deck 2–
Effect Unit 1 assignment Deck 2, Button: FX1 assign Deck 2–
Effect Unit 2 assignment Deck 2, Button: FX2 assign Deck 2–
Effect Unit 3 assignment Deck 2, Button: FX1 assign Deck 2–
Effect Unit 4 assignment Deck 2, Button: FX2 assign Deck 2–
Toggles Play/Pause Deck 2, Button: right PLAY (Deck 2 active)–
Stutter Deck 2, Button: SHIFT & right PLAY (Deck 2 active)–
Cue Deck 2, Button: right CUE (Deck 2 active)–
Jump to beginning of the track and stop Deck 2, Button: right SHIFT CUE (Deck 2 active)–
Tempo slider Deck 2 (), Slider: right TEMPO (Deck 2 active)–
Vinyl Deck 2, Button: right VINYL (Deck 2 active)–
Jump to track position (Needle Search) Deck 2, Touch: right NEEDLE SEARCH (Deck 2 active)–
Touch detection for Needle Search Deck 2, Touch: right SHIFT NEEDLE SEARCH (Deck 2 active)–
Jump to track position (Needle Search) Deck 2, Touch: right SHIFT NEEDLE SEARCH (Deck 2 active)–
Shift Deck 2, Button: right SHIFT (Deck 2 active)–
Jog touch (No Vinyl Mode) Deck 2, right JOGDIAL (Deck 2 active)–
Jog touch (Vinyl Mode) Deck 2, right JOGDIAL (Deck 2 active)–
Jog shift touch Deck 2, SHIFT right JOGDIAL (Deck 2 active)–
Jog (no Vinyl Mode) Deck 2, right JOGDIAL (Deck 2 active)–
Jog (Vinyl Mode) Deck 2, right JOGDIAL (Deck 2 active)–
Jog fast Deck 2, SHIFT right JOGDIAL (Deck 2 active)–
Jog ring Deck 2, right JOGDIALSIDE (Deck 2 active)–
Jog ring shift Deck 2, SHIFT right JOGDIALSIDE (Deck 2 active)–
Key lock Deck 2, Button: right KEYLOCK (Deck 2 active)–
Tempo Range Deck 2, Button: right SHIFT & KEYLOCK (Deck 2 active)–
Tempo(Rate) Reset Deck 2, Button: longpress right KEYLOCK (Deck 2 active)–
Set and enable/exit beatloop with length of beatloop_size Deck 2, Button: right AUTOLOOP (Deck 2 active)–
Activate/Deactivate conf. loop Deck 2, Button: right AUTOLOOP (Deck 2 active)–
Manual loop half Deck 2, Button: HALVE LOOP (Deck 2 active)–
Manual loop double Deck 2, Button: DOUBLE LOOP (Deck 2 active)–
Manual loop move forward Deck 2, Button: SHIFT & DOUBLE LOOP (Deck 2 active)–
Manual loop move back Deck 2, Button: SHIFT & HALVE LOOP (Deck 2 active)–
Manual loop in Deck 2, Button: LOOP IN (Deck 2 active)–
Jump to current loop in point and stop playback Deck 2, Button: SHIFT + LOOP IN (Deck 2 active)–
Manual loop out Deck 2, Button: LOOP OUT (Deck 2 active)–
Manual loop exit Deck 2, Button: SHIFT & LOOP OUT (Deck 2 active)–
Adjust Beat-Grid with jogwheel Deck 2 (hold button), Button: right GRID ADJUST (Deck 2 active)–
Set Beat-Grid to current track position Deck 2, Button: right SHIFT + GRID ADJUST (Deck 2 active)–
Move Beat-Grid 1 beat forward/backward with jogwheel Deck 2 (hold button), Button: right GRID SLIDE (Deck 2 active)–
Quantize Deck 2, Button: right SHIFT SYNC (Deck 2 active)–
Sync Deck 2, Button: right SYNC (Deck 2 active)–
Slip Deck 2, Button: right SLIP (Deck 2 active)–
ReverseRoll Deck 2, Button: right CENSOR (Deck 2 active)–
Play track backwards (reverse play) Deck 2, Button: SHIFT & right CENSOR (Deck 2 active)–
Beatjump amount of beatjump_size forwards, Button: PARAMETER1 RIGHT (in HOTCUE-Mode, Deck 2 active)–
Beatjump amount of beatjump_size backwards, Button: PARAMETER1 LEFT (in HOTCUE-Mode, Deck 2 active)–
Double beatjump_size, Button: PARAMETER2 RIGHT (in HOTCUE-Mode, Deck 2 active)–
Halve beatjump_size, Button: PARAMETER2 LEFT (in HOTCUE-Mode, Deck 2 active)–
Change Pad-Parameter Set (increment), Button: PARAMETER1 RIGHT (in ROLL-Mode, Deck 2 active)–
Change Pad-Parameter Set (decrement), Button: PARAMETER1 LEFT (in ROLL-Mode, Deck 2 active)–
Change Slicer quantization (increment), Button: PARAMETER1 RIGHT (in SLICER-Mode, Deck 2 active)–
Change Slicer quantization (decrement), Button: PARAMETER1 LEFT (in SLICER-Mode, Deck 2 active)–
Change Slicer domain (increment), Button: PARAMETER2 RIGHT (in SLICER-Mode, Deck 2 active)–
Change Slicer domain (decrement), Button: PARAMETER2 LEFT (in SLICER-Mode, Deck 2 active)–
Change Sampler bank (increment), Button: PARAMETER1 RIGHT (in SAMPLER-Mode, Deck 2 active)–
Change Sampler bank (decrement), Button: PARAMETER1 LEFT (in SAMPLER-Mode, Deck 2 active)–
Change Pad-Parameter Set (increment), Button: PARAMETER1 RIGHT (in GROUP2-Mode, Deck 2 active)–
Change Pad-Parameter Set (decrement), Button: PARAMETER1 LEFT (in GROUP2-Mode, Deck 2 active)–
Hot-Cue 1 Deck 2, Button: PAD1 (in HOT-CUE-Mode, Deck 2 active)–
Hot-Cue 2 Deck 2, Button: PAD2 (in HOT-CUE-Mode, Deck 2 active)–
Hot-Cue 3 Deck 2, Button: PAD3 (in HOT-CUE-Mode, Deck 2 active)–
Hot-Cue 4 Deck 2, Button: PAD4 (in HOT-CUE-Mode, Deck 2 active)–
Hot-Cue 5 Deck 2, Button: PAD5 (in HOT-CUE-Mode, Deck 2 active)–
Hot-Cue 6 Deck 2, Button: PAD6 (in HOT-CUE-Mode, Deck 2 active)–
Hot-Cue 7 Deck 2, Button: PAD7 (in HOT-CUE-Mode, Deck 2 active)–
Hot-Cue 8 Deck 2, Button: PAD8 (in HOT-CUE-Mode, Deck 2 active)–
Clear Hot-Cue 1 Deck 2, Button: SHIFT & PAD1 (in HOT-CUE-Mode, Deck 2 active)–
Clear Hot-Cue 2 Deck 2, Button: SHIFT & PAD2 (in HOT-CUE-Mode, Deck 2 active)–
Clear Hot-Cue 3 Deck 2, Button: SHIFT & PAD3 (in HOT-CUE-Mode, Deck 2 active)–
Clear Hot-Cue 4 Deck 2, Button: SHIFT & PAD4 (in HOT-CUE-Mode, Deck 2 active)–
Clear Hot-Cue 5 Deck 2, Button: SHIFT & PAD5 (in HOT-CUE-Mode, Deck 2 active)–
Clear Hot-Cue 6 Deck 2, Button: SHIFT & PAD6 (in HOT-CUE-Mode, Deck 2 active)–
Clear Hot-Cue 7 Deck 2, Button: SHIFT & PAD7 (in HOT-CUE-Mode, Deck 2 active)–
Clear Hot-Cue 8 Deck 2, Button: SHIFT & PAD8 (in HOT-CUE-Mode, Deck 2 active)–
Auto-Roll 1/16 Deck 2, Button: PAD1 (in ROLL-Mode, Deck 2 active)–
Auto-Roll 1/8 Deck 2, Button: PAD2 (in ROLL-Mode, Deck 2 active)–
Auto-Roll 1/4 Deck 2, Button: PAD3 (in ROLL-Mode, Deck 2 active)–
Auto-Roll 1/2 Deck 2, Button: PAD4 (in ROLL-Mode, Deck 2 active)–
Auto-Roll 1 Deck 2, Button: PAD5 (in ROLL-Mode, Deck 2 active)–
Auto-Roll 2 Deck 2, Button: PAD6 (in ROLL-Mode, Deck 2 active)–
Auto-Roll 4 Deck 2, Button: PAD7 (in ROLL-Mode, Deck 2 active)–
Auto-Roll 8 Deck 2, Button: PAD8 (in ROLL-Mode, Deck 2 active)–
Slicer beatjump/loop Beat 1 Deck 2, Button: PAD1 (in SLICER-Mode, Deck 2 active)–
Slicer beatjump/loop Beat 2 Deck 2, Button: PAD2 (in SLICER-Mode, Deck 2 active)–
Slicer beatjump/loop Beat 3 Deck 2, Button: PAD3 (in SLICER-Mode, Deck 2 active)–
Slicer beatjump/loop Beat 4 Deck 2, Button: PAD4 (in SLICER-Mode, Deck 1 active)–
Slicer beatjump/loop Beat 5 Deck 2, Button: PAD5 (in SLICER-Mode, Deck 2 active)–
Slicer beatjump/loop Beat 6 Deck 2, Button: PAD6 (in SLICER-Mode, Deck 2 active)–
Slicer beatjump/loop Beat 7 Deck 2, Button: PAD7 (in SLICER-Mode, Deck 2 active)–
Slicer beatjump/loop Beat 8 Deck 2, Button: PAD8 (in SLICER-Mode, Deck 2 active)–
Sampler 1 play, Button: PAD1 (in SAMPLER-Mode, Deck 2 active)–
Sampler 1 play with velocity volume, Button: PAD1 (in SAMPLER-Mode, VELOCITY active, Deck 2 active)–
Sampler 1 stop, Button: SHIFT & PAD1 (in SAMPLER-Mode, Deck 2 active)–
Sampler 2 play, Button: PAD2 (in SAMPLER-Mode, Deck 2 active)–
Sampler 2 play with velocity volume, Button: PAD2 (in SAMPLER-Mode, VELOCITY active, Deck 2 active)–
Sampler 2 stop, Button: SHIFT & PAD2 (in SAMPLER-Mode, Deck 2 active)–
Sampler 3 play, Button: PAD3 (in SAMPLER-Mode, Deck 2 active)–
Sampler 3 play with velocity volume, Button: PAD3 (in SAMPLER-Mode, VELOCITY active, Deck 2 active)–
Sampler 3 stop, Button: SHIFT & PAD3 (in SAMPLER-Mode, Deck 2 active)–
Sampler 4 play, Button: PAD4 (in SAMPLER-Mode, Deck 2 active)–
Sampler 4 play with velocity volume, Button: PAD4 (in SAMPLER-Mode, VELOCITY active, Deck 2 active)–
Sampler 4 stop, Button: SHIFT & PAD4 (in SAMPLER-Mode, Deck 2 active)–
Sampler 5 play, Button: PAD5 (in SAMPLER-Mode, Deck 2 active)–
Sampler 5 play with velocity volume, Button: PAD5 (in SAMPLER-Mode, VELOCITY active, Deck 2 active)–
Sampler 5 stop, Button: SHIFT & PAD5 (in SAMPLER-Mode, Deck 2 active)–
Sampler 6 play, Button: PAD6 (in SAMPLER-Mode, Deck 2 active)–
Sampler 6 play with velocity volume, Button: PAD6 (in SAMPLER-Mode, VELOCITY active, Deck 2 active)–
Sampler 6 stop, Button: SHIFT & PAD6 (in SAMPLER-Mode, Deck 2 active)–
Sampler 7 play, Button: PAD7 (in SAMPLER-Mode, Deck 2 active)–
Sampler 7 play with velocity volume, Button: PAD7 (in SAMPLER-Mode, VELOCITY active, Deck 2 active)–
Sampler 7 stop, Button: SHIFT & PAD7 (in SAMPLER-Mode, Deck 2 active)–
Sampler 8 play, Button: PAD8 (in SAMPLER-Mode, Deck 2 active)–
Sampler 8 play with velocity volume, Button: PAD8 (in SAMPLER-Mode, VELOCITY active, Deck 2 active)–
Sampler 8 stop, Button: SHIFT & PAD8 (in SAMPLER-Mode, Deck 2 active)–
Beatloop Deck 2, Button: PAD1 (in GROUP2-Mode, Deck 2 active)–
Beatloop Deck 2, Button: PAD2 (in GROUP2-Mode, Deck 2 active)–
Beatloop Deck 2, Button: PAD3 (in GROUP2-Mode, Deck 2 active)–
Beatloop Deck 2, Button: PAD4 (in GROUP2-Mode, Deck 2 active)–
Beatloop Deck 2, Button: PAD5 (in GROUP2-Mode, Deck 2 active)–
Beatloop Deck 2, Button: PAD6 (in GROUP2-Mode, Deck 2 active)–
Beatloop Deck 2, Button: PAD7 (in GROUP2-Mode, Deck 2 active)–
Beatloop Deck 2, Button: PAD8 (in GROUP2-Mode, Deck 2 active)–
Set PAD-Mode, Button: HOT CUE RIGHT (Deck 2 active)–
Set PAD-Mode, Button: ROLL RIGHT (Deck 2 active)–
Set PAD-Mode, Button: SLICER RIGHT (Deck 2 active)–
Set PAD-Mode, Button: SAMPLER RIGHT (Deck 2 active)–
Toggle Sampler-Pads behaviour: normal (max. volume) / velocity (volume = velocity), Button: SAMPLER Longpress (in SAMPLER-Mode, Deck 2 active)–
Set PAD-Mode, Button: SHIFT ROLL RIGHT (Deck 2 active)–
Channel fader Deck 3 (), Slider: CHANNELFADER Deck 3–
Filter Deck 3 (), Knob: FILTER Deck 3–
Low level Deck 3 (), Knob: LOW Deck 3–
Mid level Deck 3 (), Knob: MID Deck 3–
High level Deck 3 (), Knob: HI Deck 3–
Gain Deck 3 (), Knob: TRIM Deck 3–
Load selected Deck 3, Button: LOAD Deck 3–
Toggles headphone cueing Deck 3, Button: CUE Deck 3–
Toggles BPM Tap Deck 3, Button: SHIFT & CUE Deck 3–
Assigns Deck 3 to Crossfader, Switch left: CROSSFADER ASSIGN Deck 3–
Disconnects Deck 3 from Crossfader, Switch center: CROSSFADER ASSIGN Deck 3–
Assigns Deck 3 to Crossfader, Switch right: CROSSFADER ASSIGN Deck 3–
Effect Unit 1 assignment Deck 3, Button: FX1 assign Deck 3–
Effect Unit 2 assignment Deck 3, Button: FX2 assign Deck 3–
Effect Unit 3 assignment Deck 3, Button: FX1 assign Deck 3–
Effect Unit 4 assignment Deck 3, Button: FX2 assign Deck 3–
Toggles Play/Pause Deck 3, Button: left PLAY (Deck 3 active)–
Stutter Deck 3, Button: SHIFT & left PLAY (Deck 3 active)–
Cue Deck 3, Button: left CUE (Deck 3 active)–
Jump to beginning of the track and stop Deck 3, Button: left SHIFT CUE (Deck 3 active)–
Tempo slider Deck 3 (), Slider: left TEMPO (Deck 3 active)–
Vinyl Deck 3, Button: left VINYL (Deck 3 active)–
Jump to track position (Needle Search) Deck 3, Touch: left NEEDLE SEARCH (Deck 3 active)–
Touch detection for Needle Search Deck 3, Touch: left SHIFT NEEDLE SEARCH (Deck 3 active)–
Jump to track position (Needle Search) Deck 3, Touch: left SHIFT NEEDLE SEARCH (Deck 3 active)–
Shift Deck 3, Button: left SHIFT (Deck 3 active)–
Jog touch (No Vinyl Mode) Deck 3, left JOGDIAL (Deck 3 active)–
Jog touch (Vinyl Mode) Deck 3, left JOGDIAL (Deck 3 active)–
Jog shift touch Deck 3, SHIFT left JOGDIAL (Deck 3 active)–
Jog (no Vinyl Mode) Deck 3, left JOGDIAL (Deck 3 active)–
Jog (Vinyl Mode) Deck 3, left JOGDIAL (Deck 3 active)–
Jog fast Deck 3, SHIFT left JOGDIAL (Deck 3 active)–
Jog ring Deck 3, left JOGDIALSIDE (Deck 3 active)–
Jog ring shift Deck 3, SHIFT left JOGDIALSIDE (Deck 3 active)–
Key lock Deck 3, Button: left KEYLOCK (Deck 3 active)–
Tempo Range Deck 3, Button: left SHIFT & KEYLOCK (Deck 3 active)–
Tempo(Rate) Reset Deck 3, Button: longpress left KEYLOCK (Deck 3 active)–
Set and enable/exit beatloop with length of beatloop_size Deck 3, Button: left AUTOLOOP (Deck 3 active)–
Activate/Deactivate conf. loop Deck 3, Button: left AUTOLOOP (Deck 3 active)–
Manual loop half Deck 3, Button: HALVE LOOP (Deck 3 active)–
Manual loop double Deck 3, Button: DOUBLE LOOP (Deck 3 active)–
Manual loop move forward Deck 3, Button: SHIFT & DOUBLE LOOP (Deck 3 active)–
Manual loop move back Deck 3, Button: SHIFT & HALVE LOOP (Deck 3 active)–
Manual loop in Deck 3, Button: LOOP IN (Deck 3 active)–
Jump to current loop in point and stop playback Deck 3, Button: SHIFT + LOOP IN (Deck 3 active)–
Manual loop out Deck 3, Button: LOOP OUT (Deck 3 active)–
Manual loop exit Deck 3, Button: SHIFT & LOOP OUT (Deck 3 active)–
Adjust Beat-Grid with jogwheel Deck 3 (hold button), Button: left GRID ADJUST (Deck 3 active)–
Set Beat-Grid to current track position Deck 3, Button: left SHIFT + GRID ADJUST (Deck 3 active)–
Move Beat-Grid 1 beat forward/backward with jogwheel Deck 3 (hold button), Button: left GRID SLIDE (Deck 3 active)–
Quantize Deck 3, Button: left SHIFT SYNC (Deck 3 active)–
Sync Deck 3, Button: left SYNC (Deck 3 active)–
Slip Deck 3, Button: left SLIP (Deck 3 active)–
ReverseRoll Deck 3, Button: left CENSOR (Deck 3 active)–
Play track backwards (reverse play) Deck 3, Button: SHIFT & left CENSOR (Deck 3 active)–
Beatjump amount of beatjump_size forwards, Button: PARAMETER1 RIGHT (in HOTCUE-Mode, Deck 3 active)–
Beatjump amount of beatjump_size backwards, Button: PARAMETER1 LEFT (in HOTCUE-Mode, Deck 3 active)–
Double beatjump_size, Button: PARAMETER2 RIGHT (in HOTCUE-Mode, Deck 3 active)–
Halve beatjump_size, Button: PARAMETER2 LEFT (in HOTCUE-Mode, Deck 3 active)–
Change Pad-Parameter Set (increment), Button: PARAMETER1 RIGHT (in ROLL-Mode, Deck 3 active)–
Change Pad-Parameter Set (decrement), Button: PARAMETER1 LEFT (in ROLL-Mode, Deck 3 active)–
Change Slicer quantization (increment), Button: PARAMETER1 RIGHT (in SLICER-Mode, Deck 3 active)–
Change Slicer quantization (decrement), Button: PARAMETER1 LEFT (in SLICER-Mode, Deck 3 active)–
Change Slicer domain (increment), Button: PARAMETER2 RIGHT (in SLICER-Mode, Deck 3 active)–
Change Slicer domain (decrement), Button: PARAMETER2 LEFT (in SLICER-Mode, Deck 3 active)–
Change Sampler bank (increment), Button: PARAMETER1 RIGHT (in SAMPLER-Mode, Deck 3 active)–
Change Sampler bank (decrement), Button: PARAMETER1 LEFT (in SAMPLER-Mode, Deck 3 active)–
Change Pad-Parameter Set (increment), Button: PARAMETER1 RIGHT (in GROUP2-Mode, Deck 3 active)–
Change Pad-Parameter Set (decrement), Button: PARAMETER1 LEFT (in GROUP2-Mode, Deck 3 active)–
Hot-Cue 1 Deck 3, Button: PAD1 (in HOT-CUE-Mode, Deck 3 active)–
Hot-Cue 2 Deck 3, Button: PAD2 (in HOT-CUE-Mode, Deck 3 active)–
Hot-Cue 3 Deck 3, Button: PAD3 (in HOT-CUE-Mode, Deck 3 active)–
Hot-Cue 4 Deck 3, Button: PAD4 (in HOT-CUE-Mode, Deck 3 active)–
Hot-Cue 5 Deck 3, Button: PAD5 (in HOT-CUE-Mode, Deck 3 active)–
Hot-Cue 6 Deck 3, Button: PAD6 (in HOT-CUE-Mode, Deck 3 active)–
Hot-Cue 7 Deck 3, Button: PAD7 (in HOT-CUE-Mode, Deck 3 active)–
Hot-Cue 8 Deck 3, Button: PAD8 (in HOT-CUE-Mode, Deck 3 active)–
Clear Hot-Cue 1 Deck 3, Button: SHIFT & PAD1 (in HOT-CUE-Mode, Deck 3 active)–
Clear Hot-Cue 2 Deck 3, Button: SHIFT & PAD2 (in HOT-CUE-Mode, Deck 3 active)–
Clear Hot-Cue 3 Deck 3, Button: SHIFT & PAD3 (in HOT-CUE-Mode, Deck 3 active)–
Clear Hot-Cue 4 Deck 3, Button: SHIFT & PAD4 (in HOT-CUE-Mode, Deck 3 active)–
Clear Hot-Cue 5 Deck 3, Button: SHIFT & PAD5 (in HOT-CUE-Mode, Deck 3 active)–
Clear Hot-Cue 6 Deck 3, Button: SHIFT & PAD6 (in HOT-CUE-Mode, Deck 3 active)–
Clear Hot-Cue 7 Deck 3, Button: SHIFT & PAD7 (in HOT-CUE-Mode, Deck 3 active)–
Clear Hot-Cue 8 Deck 3, Button: SHIFT & PAD8 (in HOT-CUE-Mode, Deck 3 active)–
Auto-Roll 1/16 Deck 3, Button: PAD1 (in ROLL-Mode, Deck 3 active)–
Auto-Roll 1/8 Deck 3, Button: PAD2 (in ROLL-Mode, Deck 3 active)–
Auto-Roll 1/4 Deck 3, Button: PAD3 (in ROLL-Mode, Deck 3 active)–
Auto-Roll 1/2 Deck 3, Button: PAD4 (in ROLL-Mode, Deck 3 active)–
Auto-Roll 1 Deck 3, Button: PAD5 (in ROLL-Mode, Deck 3 active)–
Auto-Roll 2 Deck 3, Button: PAD6 (in ROLL-Mode, Deck 3 active)–
Auto-Roll 4 Deck 3, Button: PAD7 (in ROLL-Mode, Deck 3 active)–
Auto-Roll 8 Deck 3, Button: PAD8 (in ROLL-Mode, Deck 3 active)–
Slicer beatjump/loop Beat 1 Deck 3, Button: PAD1 (in SLICER-Mode, Deck 3 active)–
Slicer beatjump/loop Beat 2 Deck 3, Button: PAD2 (in SLICER-Mode, Deck 3 active)–
Slicer beatjump/loop Beat 3 Deck 3, Button: PAD3 (in SLICER-Mode, Deck 3 active)–
Slicer beatjump/loop Beat 4 Deck 3, Button: PAD4 (in SLICER-Mode, Deck 3 active)–
Slicer beatjump/loop Beat 5 Deck 3, Button: PAD5 (in SLICER-Mode, Deck 3 active)–
Slicer beatjump/loop Beat 6 Deck 3, Button: PAD6 (in SLICER-Mode, Deck 3 active)–
Slicer beatjump/loop Beat 7 Deck 3, Button: PAD7 (in SLICER-Mode, Deck 3 active)–
Slicer beatjump/loop Beat 8 Deck 3, Button: PAD8 (in SLICER-Mode, Deck 3 active)–
Sampler 1 play, Button: PAD1 (in SAMPLER-Mode, Deck 3 active)–
Sampler 1 play with velocity volume, Button: PAD1 (in SAMPLER-Mode, VELOCITY active, Deck 3 active)–
Sampler 1 stop, Button: SHIFT & PAD1 (in SAMPLER-Mode, Deck 3 active)–
Sampler 2 play, Button: PAD2 (in SAMPLER-Mode, Deck 3 active)–
Sampler 2 play with velocity volume, Button: PAD2 (in SAMPLER-Mode, VELOCITY active, Deck 3 active)–
Sampler 2 stop, Button: SHIFT & PAD2 (in SAMPLER-Mode, Deck 3 active)–
Sampler 3 play, Button: PAD3 (in SAMPLER-Mode, Deck 3 active)–
Sampler 3 play with velocity volume, Button: PAD3 (in SAMPLER-Mode, VELOCITY active, Deck 3 active)–
Sampler 3 stop, Button: SHIFT & PAD3 (in SAMPLER-Mode, Deck 3 active)–
Sampler 4 play, Button: PAD4 (in SAMPLER-Mode, Deck 3 active)–
Sampler 4 play with velocity volume, Button: PAD4 (in SAMPLER-Mode, VELOCITY active, Deck 3 active)–
Sampler 4 stop, Button: SHIFT & PAD4 (in SAMPLER-Mode, Deck 3 active)–
Sampler 5 play, Button: PAD5 (in SAMPLER-Mode, Deck 3 active)–
Sampler 5 play with velocity volume, Button: PAD5 (in SAMPLER-Mode, VELOCITY active, Deck 3 active)–
Sampler 5 stop, Button: SHIFT & PAD5 (in SAMPLER-Mode, Deck 3 active)–
Sampler 6 play, Button: PAD6 (in SAMPLER-Mode, Deck 3 active)–
Sampler 6 play with velocity volume, Button: PAD6 (in SAMPLER-Mode, VELOCITY active, Deck 3 active)–
Sampler 6 stop, Button: SHIFT & PAD6 (in SAMPLER-Mode, Deck 3 active)–
Sampler 7 play, Button: PAD7 (in SAMPLER-Mode, Deck 3 active)–
Sampler 7 play with velocity volume, Button: PAD7 (in SAMPLER-Mode, VELOCITY active, Deck 3 active)–
Sampler 7 stop, Button: SHIFT & PAD7 (in SAMPLER-Mode, Deck 3 active)–
Sampler 8 play, Button: PAD8 (in SAMPLER-Mode, Deck 3 active)–
Sampler 8 play with velocity volume, Button: PAD8 (in SAMPLER-Mode, VELOCITY active, Deck 3 active)–
Sampler 8 stop, Button: SHIFT & PAD8 (in SAMPLER-Mode, Deck 3 active)–
Beatloop Deck 3, Button: PAD1 (in GROUP2-Mode, Deck 3 active)–
Beatloop Deck 3, Button: PAD2 (in GROUP2-Mode, Deck 3 active)–
Beatloop Deck 3, Button: PAD3 (in GROUP2-Mode, Deck 3 active)–
Beatloop Deck 3, Button: PAD4 (in GROUP2-Mode, Deck 3 active)–
Beatloop Deck 3, Button: PAD5 (in GROUP2-Mode, Deck 3 active)–
Beatloop Deck 3, Button: PAD6 (in GROUP2-Mode, Deck 3 active)–
Beatloop Deck 3, Button: PAD7 (in GROUP2-Mode, Deck 3 active)–
Beatloop Deck 3, Button: PAD8 (in GROUP2-Mode, Deck 3 active)–
Set PAD-Mode, Button: HOT CUE LEFT (Deck 3 active)–
Set PAD-Mode, Button: ROLL LEFT (Deck 3 active)–
Set PAD-Mode, Button: SLICER LEFT (Deck 3 active)–
Set PAD-Mode, Button: SAMPLER LEFT (Deck 3 active)–
Toggle Sampler-Pads behaviour: normal (max. volume) / velocity (volume = velocity), Button: SAMPLER Longpress (in SAMPLER-Mode, Deck 3 active)–
Set PAD-Mode, Button: SHIFT ROLL LEFT (Deck 3 active)–
Channel fader Deck 4 (), Slider: CHANNELFADER Deck 4–
Filter Deck 4 (), Knob: FILTER Deck 4–
Low level Deck 4 (), Knob: LOW Deck 4–
Mid level Deck 4 (), Knob: MID Deck 4–
High level Deck 4 (), Knob: HI Deck 4–
Gain Deck 4 (), Knob: TRIM Deck 4–
Load selected Deck 4, Button: LOAD Deck 4–
Toggles headphone cueing Deck 4, Button: right CUE (Deck 4 active)–
Toggles BPM Tap Deck 4, Button: SHIFT & CUE Deck 4–
Assigns Deck 4 to Crossfader, Switch left: CROSSFADER ASSIGN Deck 4–
Disconnects Deck 4 from Crossfader, Switch center: CROSSFADER ASSIGN Deck 4–
Assigns Deck 4 to Crossfader, Switch right: CROSSFADER ASSIGN Deck 4–
Effect Unit 1 assignment Deck 4, Button: FX1 assign Deck 4–
Effect Unit 2 assignment Deck 4, Button: FX2 assign Deck 4–
Effect Unit 3 assignment Deck 4, Button: FX1 assign Deck 4–
Effect Unit 4 assignment Deck 4, Button: FX2 assign Deck 4–
Toggles Play/Pause Deck 4, Button: right PLAY (Deck 4 active)–
Stutter Deck 4, Button: SHIFT & right PLAY (Deck 4 active)–
Cue Deck 4, Button: right CUE (Deck 4 active)–
Jump to beginning of the track and stop Deck 4, Button: right SHIFT CUE (Deck 4 active)–
Tempo slider Deck 4 (), Slider: right TEMPO (Deck 4 active)–
Vinyl Deck 4, Button: right VINYL (Deck 4 active)–
Jump to track position (Needle Search) Deck 4, Touch: right NEEDLE SEARCH (Deck 4 active)–
Touch detection for Needle Search Deck 4, Touch: right SHIFT NEEDLE SEARCH (Deck 4 active)–
Jump to track position (Needle Search) Deck 4, Touch: right SHIFT NEEDLE SEARCH (Deck 4 active)–
Shift Deck 4, Button: right SHIFT (Deck 4 active)–
Jog touch (No Vinyl Mode) Deck 4, right JOGDIAL (Deck 4 active)–
Jog touch (Vinyl Mode) Deck 4, right JOGDIAL (Deck 4 active)–
Jog shift touch Deck 4, SHIFT right JOGDIAL (Deck 4 active)–
Jog (no Vinyl Mode) Deck 4, right JOGDIAL (Deck 4 active)–
Jog (Vinyl Mode) Deck 4, right JOGDIAL (Deck 4 active)–
Jog fast Deck 4, SHIFT right JOGDIAL (Deck 4 active)–
Jog ring Deck 4, right JOGDIALSIDE (Deck 4 active)–
Jog ring shift Deck 4, SHIFT right JOGDIALSIDE (Deck 4 active)–
Key lock Deck 4, Button: right KEYLOCK (Deck 4 active)–
Tempo Range Deck 4, Button: right SHIFT & KEYLOCK (Deck 4 active)–
Tempo(Rate) Reset Deck 4, Button: longpress right KEYLOCK (Deck 4 active)–
Set and enable/exit beatloop with length of beatloop_size Deck 4, Button: right AUTOLOOP (Deck 4 active)–
Activate/Deactivate conf. loop Deck 4, Button: right AUTOLOOP (Deck 4 active)–
Manual loop half Deck 4, Button: HALVE LOOP (Deck 4 active)–
Manual loop double Deck 4, Button: DOUBLE LOOP (Deck 4 active)–
Manual loop move forward Deck 4, Button: SHIFT & DOUBLE LOOP (Deck 4 active)–
Manual loop move back Deck 4, Button: SHIFT & HALVE LOOP (Deck 4 active)–
Manual loop in Deck 4, Button: LOOP IN (Deck 4 active)–
Jump to current loop in point and stop playback Deck 4, Button: SHIFT + LOOP IN (Deck 4 active)–
Manual loop out Deck 4, Button: LOOP OUT (Deck 4 active)–
Manual loop exit Deck 4, Button: SHIFT & LOOP OUT (Deck 4 active)–
Adjust Beat-Grid with jogwheel Deck 4 (hold button), Button: right GRID ADJUST (Deck 4 active)–
Set Beat-Grid to current track position Deck 4, Button: right SHIFT + GRID ADJUST (Deck 4 active)–
Move Beat-Grid 1 beat forward/backward with jogwheel Deck 4 (hold button), Button: right GRID SLIDE (Deck 4 active)–
Quantize Deck 4, Button: right SHIFT SYNC (Deck 4 active)–
Sync Deck 4, Button: right SYNC (Deck 4 active)–
Slip Deck 4, Button: right SLIP (Deck 4 active)–
ReverseRoll Deck 4, Button: right CENSOR (Deck 4 active)–
Play track backwards (reverse play) Deck 4, Button: SHIFT & right CENSOR (Deck 4 active)–
Beatjump amount of beatjump_size forwards, Button: PARAMETER1 RIGHT (in HOTCUE-Mode, Deck 4 active)–
Beatjump amount of beatjump_size backwards, Button: PARAMETER1 LEFT (in HOTCUE-Mode, Deck 4 active)–
Double beatjump_size, Button: PARAMETER2 RIGHT (in HOTCUE-Mode, Deck 4 active)–
Halve beatjump_size, Button: PARAMETER2 LEFT (in HOTCUE-Mode, Deck 4 active)–
Change Pad-Parameter Set (increment), Button: PARAMETER1 RIGHT (in ROLL-Mode, Deck 4 active)–
Change Pad-Parameter Set (decrement), Button: PARAMETER1 LEFT (in ROLL-Mode, Deck 4 active)–
Change Slicer quantization (increment), Button: PARAMETER1 RIGHT (in SLICER-Mode, Deck 4 active)–
Change Slicer quantization (decrement), Button: PARAMETER1 LEFT (in SLICER-Mode, Deck 4 active)–
Change Slicer domain (increment), Button: PARAMETER2 RIGHT (in SLICER-Mode, Deck 4 active)–
Change Slicer domain (decrement), Button: PARAMETER2 LEFT (in SLICER-Mode, Deck 4 active)–
Change Sampler bank (increment), Button: PARAMETER1 RIGHT (in SAMPLER-Mode, Deck 4 active)–
Change Sampler bank (decrement), Button: PARAMETER1 LEFT (in SAMPLER-Mode, Deck 4 active)–
Change Pad-Parameter Set (increment), Button: PARAMETER1 RIGHT (in GROUP2-Mode, Deck 4 active)–
Change Pad-Parameter Set (decrement), Button: PARAMETER1 LEFT (in GROUP2-Mode, Deck 4 active)–
Hot-Cue 1 Deck 4, Button: PAD1 (in HOT-CUE-Mode, Deck 4 active)–
Hot-Cue 2 Deck 4, Button: PAD2 (in HOT-CUE-Mode, Deck 4 active)–
Hot-Cue 3 Deck 4, Button: PAD3 (in HOT-CUE-Mode, Deck 4 active)–
Hot-Cue 4 Deck 4, Button: PAD4 (in HOT-CUE-Mode, Deck 4 active)–
Hot-Cue 5 Deck 4, Button: PAD5 (in HOT-CUE-Mode, Deck 4 active)–
Hot-Cue 6 Deck 4, Button: PAD6 (in HOT-CUE-Mode, Deck 4 active)–
Hot-Cue 7 Deck 4, Button: PAD7 (in HOT-CUE-Mode, Deck 4 active)–
Hot-Cue 8 Deck 4, Button: PAD8 (in HOT-CUE-Mode, Deck 4 active)–
Clear Hot-Cue 1 Deck 4, Button: SHIFT & PAD1 (in HOT-CUE-Mode, Deck 4 active)–
Clear Hot-Cue 2 Deck 4, Button: SHIFT & PAD2 (in HOT-CUE-Mode, Deck 4 active)–
Clear Hot-Cue 3 Deck 4, Button: SHIFT & PAD3 (in HOT-CUE-Mode, Deck 4 active)–
Clear Hot-Cue 4 Deck 4, Button: SHIFT & PAD4 (in HOT-CUE-Mode, Deck 4 active)–
Clear Hot-Cue 5 Deck 4, Button: SHIFT & PAD5 (in HOT-CUE-Mode, Deck 4 active)–
Clear Hot-Cue 6 Deck 4, Button: SHIFT & PAD6 (in HOT-CUE-Mode, Deck 4 active)–
Clear Hot-Cue 7 Deck 4, Button: SHIFT & PAD7 (in HOT-CUE-Mode, Deck 4 active)–
Clear Hot-Cue 8 Deck 4, Button: SHIFT & PAD8 (in HOT-CUE-Mode, Deck 4 active)–
Auto-Roll 1/16 Deck 4, Button: PAD1 (in ROLL-Mode, Deck 4 active)–
Auto-Roll 1/8 Deck 4, Button: PAD2 (in ROLL-Mode, Deck 4 active)–
Auto-Roll 1/4 Deck 4, Button: PAD3 (in ROLL-Mode, Deck 4 active)–
Auto-Roll 1/2 Deck 4, Button: PAD4 (in ROLL-Mode, Deck 4 active)–
Auto-Roll 1 Deck 4, Button: PAD5 (in ROLL-Mode, Deck 4 active)–
Auto-Roll 2 Deck 4, Button: PAD6 (in ROLL-Mode, Deck 4 active)–
Auto-Roll 4 Deck 4, Button: PAD7 (in ROLL-Mode, Deck 4 active)–
Auto-Roll 8 Deck 4, Button: PAD8 (in ROLL-Mode, Deck 4 active)–
Slicer beatjump/loop Beat 1 Deck 4, Button: PAD1 (in SLICER-Mode, Deck 4 active)–
Slicer beatjump/loop Beat 2 Deck 4, Button: PAD2 (in SLICER-Mode, Deck 4 active)–
Slicer beatjump/loop Beat 3 Deck 4, Button: PAD3 (in SLICER-Mode, Deck 4 active)–
Slicer beatjump/loop Beat 4 Deck 4, Button: PAD4 (in SLICER-Mode, Deck 4 active)–
Slicer beatjump/loop Beat 5 Deck 4, Button: PAD5 (in SLICER-Mode, Deck 4 active)–
Slicer beatjump/loop Beat 6 Deck 4, Button: PAD6 (in SLICER-Mode, Deck 4 active)–
Slicer beatjump/loop Beat 7 Deck 4, Button: PAD7 (in SLICER-Mode, Deck 4 active)–
Slicer beatjump/loop Beat 8 Deck 4, Button: PAD8 (in SLICER-Mode, Deck 4 active)–
Sampler 1 play, Button: PAD1 (in SAMPLER-Mode, Deck 4 active)–
Sampler 1 play with velocity volume, Button: PAD1 (in SAMPLER-Mode, VELOCITY active, Deck 4 active)–
Sampler 1 stop, Button: SHIFT & PAD1 (in SAMPLER-Mode, Deck 4 active)–
Sampler 2 play, Button: PAD2 (in SAMPLER-Mode, Deck 4 active)–
Sampler 2 play with velocity volume, Button: PAD2 (in SAMPLER-Mode, VELOCITY active, Deck 4 active)–
Sampler 2 stop, Button: SHIFT & PAD2 (in SAMPLER-Mode, Deck 4 active)–
Sampler 3 play, Button: PAD3 (in SAMPLER-Mode, Deck 4 active)–
Sampler 3 play with velocity volume, Button: PAD3 (in SAMPLER-Mode, VELOCITY active, Deck 4 active)–
Sampler 3 stop, Button: SHIFT & PAD3 (in SAMPLER-Mode, Deck 4 active)–
Sampler 4 play, Button: PAD4 (in SAMPLER-Mode, Deck 4 active)–
Sampler 4 play with velocity volume, Button: PAD4 (in SAMPLER-Mode, VELOCITY active, Deck 4 active)–
Sampler 4 stop, Button: SHIFT & PAD4 (in SAMPLER-Mode, Deck 4 active)–
Sampler 5 play, Button: PAD5 (in SAMPLER-Mode, Deck 4 active)–
Sampler 5 play with velocity volume, Button: PAD5 (in SAMPLER-Mode, VELOCITY active, Deck 4 active)–
Sampler 5 stop, Button: SHIFT & PAD5 (in SAMPLER-Mode, Deck 4 active)–
Sampler 6 play, Button: PAD6 (in SAMPLER-Mode, Deck 4 active)–
Sampler 6 play with velocity volume, Button: PAD6 (in SAMPLER-Mode, VELOCITY active, Deck 4 active)–
Sampler 6 stop, Button: SHIFT & PAD6 (in SAMPLER-Mode, Deck 4 active)–
Sampler 7 play, Button: PAD7 (in SAMPLER-Mode, Deck 4 active)–
Sampler 7 play with velocity volume, Button: PAD7 (in SAMPLER-Mode, VELOCITY active, Deck 4 active)–
Sampler 7 stop, Button: SHIFT & PAD7 (in SAMPLER-Mode, Deck 4 active)–
Sampler 8 play, Button: PAD8 (in SAMPLER-Mode, Deck 4 active)–
Sampler 8 play with velocity volume, Button: PAD8 (in SAMPLER-Mode, VELOCITY active, Deck 4 active)–
Sampler 8 stop, Button: SHIFT & PAD8 (in SAMPLER-Mode, Deck 4 active)–
Beatloop Deck 4, Button: PAD1 (in GROUP2-Mode, Deck 4 active)–
Beatloop Deck 4, Button: PAD2 (in GROUP2-Mode, Deck 4 active)–
Beatloop Deck 4, Button: PAD3 (in GROUP2-Mode, Deck 4 active)–
Beatloop Deck 4, Button: PAD4 (in GROUP2-Mode, Deck 4 active)–
Beatloop Deck 4, Button: PAD5 (in GROUP2-Mode, Deck 4 active)–
Beatloop Deck 4, Button: PAD6 (in GROUP2-Mode, Deck 4 active)–
Beatloop Deck 4, Button: PAD7 (in GROUP2-Mode, Deck 4 active)–
Beatloop Deck 4, Button: PAD8 (in GROUP2-Mode, Deck 4 active)–
Set PAD-Mode, Button: HOT CUE RIGHT (Deck 4 active)–
Set PAD-Mode, Button: ROLL RIGHT (Deck 4 active)–
Set PAD-Mode, Button: SLICER RIGHT (Deck 4 active)–
Set PAD-Mode, Button: SAMPLER RIGHT (Deck 4 active)–
Toggle Sampler-Pads behaviour: normal (max. volume) / velocity (volume = velocity), Button: SAMPLER Longpress (in SAMPLER-Mode, Deck 4 active)–
Set PAD-Mode, Button: SHIFT ROLL RIGHT (Deck 4 active)–

Effects

ActionWith SHIFT
Enable (if effectFocusButton pressed: Focus) Effect 1 of Effect Unit 1, Button: FX1-1 ON–
Enable (if effectFocusButton pressed: Focus) Effect 2 of Effect Unit 1, Button: FX1-2 ON–
Enable (if effectFocusButton pressed: Focus) Effect 3 of Effect Unit 1, Button: FX1-3 ON–
Press hold: Enables effect focus selection, Shortpress: Toggles effect focus mode of EffectUnit 1, Button: FX1 TAP–
Switch between EffectUnits, Button: SHIFT & FX1 TAP–
Dry/Wet Mixing Ratio of Effect Unit 1, Knob: FX1 BEATS–
Super1 Parameter of Effect Unit 1, Knob: SHIFT & FX1 BEATS–
FX1 Effect 1 Meta (), Knob: FX1-1–
FX1 Effect 1 Select (), Knob: SHIFT + FX1-1–
FX1 Effect 2 Meta (), Knob: FX1-2–
FX1 Effect 2 Select (), Knob: SHIFT + FX1-2–
FX1 Effect 3 Meta (), Knob: FX1-3–
FX1 Effect 3 Select (), Knob: SHIFT + FX1-3–
Enable (if effectFocusButton pressed: Focus) Effect 1 of Effect Unit 2, Button: FX2-1 ON–
Enable (if effectFocusButton pressed: Focus) Effect 2 of Effect Unit 2, Button: FX2-2 ON–
Enable (if effectFocusButton pressed: Focus) Effect 3 of Effect Unit 2, Button: FX2-3 ON–
Press hold: Enables effect focus selection, Shortpress: Toggles effect focus mode of EffectUnit 2, Button: FX2 TAP–
Switch between EffectUnits, Button: SHIFT & FX2 TAP–
Dry/Wet Mixing Ratio of Effect Unit 2, Knob: FX2 BEATS–
Super1 Parameter of Effect Unit 2, Knob: SHIFT & FX2 BEATS–
FX2 Effect 1 Meta (), Knob: FX2-1–
FX2 Effect 1 Select (), Knob: SHIFT + FX2-1–
FX2 Effect 2 Meta (), Knob: FX2-2–
FX2 Effect 2 Select (), Knob: SHIFT + FX2-2–
FX2 Effect 3 Meta (), Knob: FX2-3–
FX2 Effect 3 Select (), Knob: SHIFT + FX2-3–

2 more controls in this mapping have no description, so they aren't listed.


Generated from res/controllers/Pioneer DDJ-SX.midi.xml. If something here is wrong on your controller, tell us.